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John Wang
John Wang

Perk System Overhaul: Death Rattle’s New Approach

I’m sure many of you have already started experimenting with the new perk system in CoD: BO6 Death Rattle, and I have to say, it’s a lot more nuanced than I initially expected. The new Adaptive Perks system lets players switch up their perks in real-time depending on their playstyle, the mode they’re playing, or even the situation they’re in.

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For instance, one perk that caught my eye is Resonance, which allows players to “sense” enemy movement nearby when they're close to death, giving them a small window to retaliate. It’s a great balance between rewarding players who survive long gunfights and players who can capitalize on sudden opportunities. On the flip side, the Echo Shell perk, which helps you locate enemies using sound, feels like it’s being overused in high-tier matches. It’s almost like wallhacks, but based on noise instead of vision.

While the adaptive perk system is a great idea in theory, I feel like some perks might be a little too strong in certain situations. The balance seems off at times, especially when some perks seem to counter the Death Rattle effects in ways that feel unnatural. How do you all feel about this new system? Are certain perks ruining the fun, or is the system working out as expected?

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